Rhythm Heaven Fever Iso

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Rhythm Heaven Fever Iso

Can anyone find a Rhythm Heaven Fever/Beat Beat Rhythm Paradise ISO? Because I can't seem to find one anywhere. It's the PAL version of Rhythm Heaven Fever and it's called Beat Beat Rhythm Paradise in Europe. The Wii Vault has every Wii game released in the US, all verified with Redump or No-Intro for the best quality available.

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Rhythm Heaven Fever

Developer(s)Nintendo SPD, TNX
Publisher(s)Nintendo
Platform(s)Wii
Release date(s)JP July 21, 2011
NA February 13, 2012
EU July 6, 2012
AUS September 13, 2012
KO September 12, 2013
Genre(s)Rhythm
Mode(s)Single-player, Multiplayer (2)
Input methodsWii Remote
Compatibility4
Playable
GameIDsSOMK01, SOMJ01, SOME01, SOMP01
See also...

Dolphin Forum thread
Open Issues
Search Google
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Rhythm Heaven Fever, known in Europe as Beat the Beat: Rhythm Paradise and in Japan as Everybody's Rhythm Heaven (みんなのリズム天国, Minna no Rizumu Tengoku), challenges you to stay on the beat in a world of animations that are decidedly offbeat. The premise of Rhythm Heaven Fever is simple and the catchy style is irresistible. Use three basic button commands - A, B, or both - to keep the beat in clever challenges featuring a variety of hand-drawn animation styles. You'll discover rhythm in places you would never expect, with robot assembly lines, sword-wielding samurai, rolling peas you'll try and stab with a fork, and more. Complete challenges to unlock remixes and alternate versions, or join a friend in two-player mode for a two-person jam session.

Rhythm heaven fever rom
  • 1Problems
  • 2Enhancements

Problems

Micro-Row Main Level

The main Micro-Row level will not play properly, instead a frozen frame from the practice level will appear on-screen until the music is complete.

Rhythm heaven fever iso rom

This can be fixed by either disabling 'Store EFB copies to Texture Only' before or during the level, or changing the accuracy of the Texture Cache to any state once you see the frozen frame. Fixed since 5.0-12123.

Shrimp Shuffle

Game flashes black with a heavy slowdown during gameplay. Fixed by enabling 'External Frame Buffer (XFB)'. Fixed with Hybrid XFB in 5.0-5874.

Rhythm heaven fever iso rom

Micro-Row Practice Level

If Disable External Frame Buffer is checked, during the practice level for Micro-Row the screen will turn completely black randomly. To get around this, enable the external frame buffer or skip the practice level. Fixed with Hybrid XFB in 5.0-5874.

Enhancements

Force Texture Filtering

Forcing texture filtering may cause the sea in Shrimp Shuffle to render incorrectly with thin vertical lines. Resolved in a revision near to 5.0-8909.

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Rhythm Heaven Fever since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-14332(current)
2.0(r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
3.0Windows 7Intel Core i5-2500K @ 4.6GHzAMD Radeon HD 6950x2Solid 60FPS throughout the game, although the game seems to experience some slowdown as the peg approaches you on the first 'Built to Scale' game. Remix 6 crashes the game (A variety of other remixes crash on revisions past 3.0), and there are also other small emulation errors. Most of these errors can be fixed by using the configurations listed above. It also seems like some remixes have some issues with transitioning between games and sometimes get their timing off.MyDreamName
3.0-441Windows 7AMD FX-6100AMD Radeon HD 6870PerfectAlbusDlx
3.0-441Windows 7IntelNVIDIA GeForce GTX 550 TiCrashes on remix 6. Don't trust AlbusAnon
3.0-804Windows 8Intel Core i7-2675QM @ 2.2GHzAMD Radeon HD 6750MMostly 60FPS, with some slowdowns towards 40FPS at remix 4. Fixes many remix crashes of earlier versions. Remix transitioning as said by MyDreamName is fixed, though specifically, music stutters/slows down at remix 4 halfway and on, messing up your timing on that remix. Tested on a full completion save file to pass badly emulated mini-games.Anon
3.5-367Windows 7Intel Core i7-3615QM @ 3.3GHzNVIDIA GeForce GT 640MAbsolutely perfect. No slowdowns or crashes unlike 3.0. The only things I have noticed are lines on Shrimp Shuffle and a slowdown after you press A+B on the title screen, which lasts for under a second, so it doesn't matter.Anon
4.0.2Windows 8Intel Core i5-4200uIntel HD Graphics 4400Stable 60FPSZcair
4.0.2Windows 7AMD FX-8320AMD Radeon HD 7870 2GBStable 60FPSZcair
4.0-2474Windows 7Intel Core i7-3770AMD Radeon HD 7900In 10-2 and 4-3 tutorial, the screen is flashing. In 8-2 the main part and tutorial, screen flashes, then, It takes black out. And the texture of the background is shifted.(I play SOMJ01 version.) About Audio back-end, that version is severe deviation of the sound that's XAudio2. If you can afford to spec to recommend the DSound. There is not much difference between DSP-LLE and DSP-HLE, already.TOM
4.0-6144Windows 7Intel Core 2 Quad Q8300AMD Radeon HD 7870Needs store EFB to RAM instead of texture and XFB enabled to fix the Micro-Row and Shrimp Shuffle levels, even with these options the game runs constantly in 60FPS and is perfectly emulated.Pit-O-Matic
5.0Windows 10Intel Core i5-6500 @ 3.2GHzNVIDIA GeForce GTX 1050 TIAmazing from what I've tested. Solid 60FPS.Jakeem4
5.0-300Windows 10Intel Celeron G1820 @ 2.7GHzIntel HD Graphics (Haswell)Save from occasional drops on some mini games(my machine is not too powerful), the game runs flawlessly at 60FPS. You need to apply corrections for Micro-row (1/2) and Shrimp Suffle to work. Here's the stuff you need to copy to the game's .ini, to make it easier.SOME01.iniclorophilla
5.0-8715Windows 10Intel Celeron G1610 @ 2.6GHzIntel HD Graphics (Ivy Bridge GT1)Other than the mini-game select screen (That ran at around 45-50 FPS), the game ran perfectly at 60FPS without even a little drop, even the most demanding game ran at least at 61 FPS (with unlimited frame rate). The 'Store EFB Copies to Texture Only' needs to be defaulted to avoid a screen freeze in micro-row and their appearances in remixes. Audio was perfect with WASAPI back-end, with practically no lag. There is a minor graphic bug in the Shrimp Shuffle mini-game that separates textures, it's almost unnoticeable, if you see it please disable 'Force Texture Filtering'EblfIYH

Gameplay Videos


Retrieved from 'https://wiki.dolphin-emu.org/index.php?title=Rhythm_Heaven_Fever&oldid=172278'
12-27-2015, 05:08 AM (This post was last modified: 10-16-2018, 01:05 PM by Kolano.)
After seeing in what state Rhythm Heaven Fever is on HD screens i thought to upscale the graphics so they look nice and crisp. If anyone sees something not upscaled/looking bad please report it here in the thread so i can fix them. You would be even more of a help if you could dump the textures and send it to me! Anyways, these aren't the final textures and they will be changed for the better once i get more time on my hand but until then, enjoy!
Changelog
28.06.2016 - v1.01 Released!
26.12.2015 - v1.0 Released!
Screenshots:

As i said before, the textures aren't final and the things that will be changed are:
-Better shadows on textures (Like the medal icons)
-Better upscale for some badly upscaled textures (There are some that i'm not satisfied with)
-AA will be added to textures

-Textures for the EUR version (Read BELOW regarding that)
[IF YOU SEE SOMETHING NOT UPSCALED PLEASE REPORT IT]
Download Link(PNG): Google Drive
Rhythm Heaven Fever IsoDownload Link(DDS): Google Drive dbr.ee

Rhythm Heaven Fever Iso

So far the texture are for the USA version but they work with the EUR version too, just change the USA ID to the EUR one.